2011 Archives


Browse by entry
2011/11 - unsubscribed - Etc
2011/11 - table of the day - important, nerdery
2011/11 - guerilla archiving I - important, nerdery
2011/11 - thank you, .xxx - important, nerdery
2011/11 - shooting yourself in the foot with great verve and accuracy - important, nerdery
2011/10 - server log fun - important, Etc
2011/09 - do not buy REAMDE - important, nerdery
2011/08 - good job, penny arcade - important, nerdery
2011/08 - deus ex, and the problem of player choice - important, video_games, Game Design
2011/07 - computer security is hard, let's give up - important, nerdery
2011/07 - baying apocalyptic death cult - important, Etc
2011/07 - how to make reddit suck less - important, nerdery
2011/06 - guerrilla web design - nerdery
2011/06 - adventures in HTML optimization - important, Linux
2011/06 - slower than light - important, Game Design
2011/05 - the failure of second life - important, Game Design
2011/05 - bitcoin, five months later - important, Etc
2011/05 - self-promotion - nerdery
2011/05 - valve isn't going to make a console - important, nerdery
2011/05 - web standards deathmatch - Linux
2011/04 - wherein despicable me copies wikipedia, poorly - nerdery
2011/04 - wherein I didn't like the ending of battlestar galactica - rage, nerdery
2011/04 - hawken and starcraft, two great tastes that taste great together - important, Game Design
2011/04 - blendcraft I - important, nerdery
2011/03 - on being surprised by a programming language - important, nerdery
2011/03 - an open letter to rob cockerham - nerdery
2011/03 - PSA: RSS - important, Etc
2011/02 - consoles for sale, getcher hot, fresh consoles here - Etc
2011/02 - more water simulation - nerdery
2011/02 - thumbnailer.sh 2.0
2011/02 - crysis 2, two days later - Game Design
2011/02 - wherein bbot hopes a game will get better - nerdery
2011/01 - wherein bbot begs for money - Meta
2011/01 - more fun with wget