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:: page last updated 02009/02/18
This is a 4 subdivision isosphere with smoothing on, fluid simulation set to a resolution of 150, and animation duration set to 250. Each frame took about twenty minutes to render on a 2.0 ghz intel core duo on Blender 2.4.3 on OS X 10.4.6.
Backdrop in the second movie and the stills is a 20-unit plane, used to show the shadows of the droplets and to provide contrast against the background, as otherwise the sphere is invisible.
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And the animation itself, without the contrast plane.
Online Videos by Veoh.com
A couple of months later I went back and re-rendered the scene in yafray, which was an unexpectedly huge pain in the ass, detailed in my series of blog posts.
Online Videos by Veoh.com
(And a 2.55 MiB divx video without the stuttering that veoh added.)
Still frames:
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And here's a 1920x1080 version (1.75 MiB .png) of frame 161, suitable for desktops or gazing upon its beauty.
The whole shebang was rendered on a AMD X2 4500+, (dual core 2.5ghz) taking about ten hours for the final render, at 480x270. Source file. (439 KiB .blend)
I was hoping to render the animation at 1080p, but that's going to have to wait for significantly faster computers. (or significantly more money.)