the DS, first impressions
The DS was ridiculously prevalent at
PAX. So I bought one!
Some thoughts from a guy who hasn't owned a gameboy since the
gameboy color:
It's pretty cute, but not as cute as the EEE. The instant
suspending trick is pretty neat, but it'd be even neater if the
core dumps were persistent across cartridge changes. The failure
mode for running out of memory (if you store them on the DS) would
be to silently throw away the oldest core dump[*], which is lousy
design, but can be avoided by storing them on the cart
itself.
*: A physical action obviously can't be interrupted with an "Are
you sure?" dialog, so any action the DS's OS takes must be after
the fact.
The nearest neighbor scaling the DS uses in 3D mode is almost
startlingly ugly after using 4x+ MSAA for the last few years. All
games used to look this bad!
The DS itself represents a mania of proprietary "standards". The
game cartridges are pretty much thick SD cards, the headset plug is
wacky, the power connector looks like a big usb-micro port; the
list goes on. This strategy has obviously worked well for Nintendo,
since they've made a hojillion dollars selling the things, but
still. Disappointing.
I haven't actually used any of the wireless stuff. It's supposed to
be awesome? I guess I'll find out.
I got two games with it, Mario Kart DS and Final Fantasy IV. Mario
Kart DS is like Mario Kart 64, only with a decade's worth of
polish, but FF4 is my first Final Fantasy game, since I'm about as
old school as Halo.
FF4 has all the standard J-RPG tropes. Limited save points,
unskippible cinematics, five character player names, etc.
The first two have bit me in the ass big time, since I've sat
through the intro cinematics three times now.[*] First time was a
whole-party wipe on a Mist Dragon, with me stupidly not saving; and
the second time was me rushing through the intro crap as quickly as
possible, and forgetting to get some crucial equipment in the
process. (Old school J-RPG trope #4, you can't sleep in the
wilderness without a tent, an expensive, single-use,
tent.) I closed the DS in disgust, and later changed carts without
thinking. Whoops!
*: Protip, past me. Press start twice.
In Mario Kart DS, I have been marching through the Grand Prix
unlocks with the grim inevitability of an avalanche, and recently
unlocked Dry Bones, which is an animate koopa skeleton. What the
hell is a skleton doing driving a go-kart? After death, was he
raised by a dire Necromancer, who, in his madness, attempted to
raise an army of the Undead, to sweep, unto a plague,
across the world of the Living, installing him on the dark throne,
a mad Emperor ruling an Empire of the Dead?
But he meddled with forces yet beyond his control, and
foolishly raised an abomination with power unimaginable, a black
soul forged in hatred, seeking only revenge, against the Hero who
exterminated his race, the Mario. This hate machine made
of bone and implacable rage turned upon his dark
master and slew him, shrugging aside his pathetically weak curses
in pursuit of his final goal.
But killing Mario would be too easy. No, he must be destroyed,
unmade, made to watch as his works fall before him, his
friends murdered, to be left desolate in an uncaring world. Only
then, when all else is lost, will he be made to know the black
embrace of Death. And the first step in Dry Bones' dark plan is to
defeat Mario in the sport that bears his vile name, the Mario
Kart.
In victory, he cackles, for he knows what is to come next.
In the act of sweeping aside the racers' token acts of resistance,
his dessicated vocal cords clatter in a ghastly parody of human
laughter, knowing that this is but the prelude to destruction as
yet born.
Or not! Probably not, yeah.