workshop I
So I made the extraodinarily poor
decision to buy the Wood Magazine
Workshop Edition
magazine. Like the Sports Illustrated Swimsuit Edition, only
instead of women, workshops.
This, naturally, got me to thinking about what kind of workshop I'd
build, if I had a few million dollars lying around. Since I'm a
nerd, I doodled in vmf format.
Basically, it's a 68' by 96' by 34' concrete box. 64' by 68' is
usable shop space, the rest is taken up with a four story office
block. The office block contains infrastructure (dust removal,
HVAC, shop air and vacuum, backup power generation are all on the
fourth floor) computers (third floor), equipment that doesn't
require overhead space (first and second floor), and connections to
the rest of the complex (first and second floor.) The personnel
entrance is on the second floor because the workshop is built a
floor into the ground, then covered with fill, making it
wonderfully secure, as well as one upping any
green roof,
anywhere.
As you might have noticed by the dev textures, this is a work in
progress. To do:
- Add production textures
- Add placeholder equipment
- Add vehicle access, human access, map the outside world.
Take over the world.
Source file, (146
KiB .vmf)
compiled
executable. (1.59 MiB .bsp) Cubemaps aren't compiled, so
reflections might be wonky, maybe, perhaps.